ARTHUR KOCH 156 Girard St. San Francisco, CA 94134 (415) 385-4136 email:arthurkoch@pacbell.net

SKILLS SUMMARY
3D modeling, animation, texturing, lighting, rendering, FX, UI design, video editing, compositing, illustration, photography, graphic design, and art direction.

SOFTWARE
Maya, 3D Studio Max, Photoshop, Premiere, Dreamweaver, Softimage, Flash, Source Safe, Star Team, CVS, and various inhouse tools.

OPERATING SYSTEMS
Windows XP, 2000, 98, 95, NT, DOS, UNIX, MAC

EDUCATION
SFSU 2006 -San Francisco, CA
Flash Fundmentals, Mac OS XI.
CCSF 2003 - San Francisco, CA
Studio Lighting, Business Practices, Documentary Photography, Dreamweaver.
Academy of Art 1997 - San Francisco, CA
Digital Production Studio, Digital Effects for Film and Television. Alias Power Animator, Wavefront 3D, Composer, Pandemonium, and UNIX.
Bay Area Video Coalition 1994 - San Francisco, CA
Lighting for Video Production.
Columbia College 1983 - Columbia, MO
BFA Cum Laude, GPA 3.75, Painting, Photography, and Ceramics.

WORK HISTORY
Expressions College for Digital Arts 7/06 - Present - Course Director/Lab Instructor. Emeryville, CA
Design Basics(Color Theory, Composition, Sculpture, Painting, and Art History). 3D modeling, Texture and Lighting, using Maya. Concept and Imaging using Photoshop.

Red Hill Studios 3/06 - 09/06 - Lead Artist. Larkspur, CA
Concept art, illustration, design, environments, characters, and UI.

Electronic Arts 5/05 - 7/05, 2/90 - 3/01 - Senior Computer Graphic Artist. Redwood City, CA
3D modeling, animation, texture mapping, illustration, lighting, rendering, compositing, graphic design, asset management andart direction. Responsible for creation of content while providing direction and support in all areas of art production as necessary. Collaborated with engineers developing tool path andimplementation. Interfaced with producers to evaluate project status, define and prioritize tasks. Photographed reference, sketched storyboards, and conceptual art.

Art Institute of California 8/04-6/05 - Maya instructor. San Francisco, CA
3D modeling, lighting and texture mapping.

Expresso Fitness 7/04-4/05 - Lead Computer Graphic Artist. Sunnyvale, CA
3D modeling & texture mapping naturalistic environment for game attached to exercise bike.

Totally Games 3/03-8/03 - Senior Computer Graphic Artist. San Rafael, CA
User Interface art. Layout, 2D backgrounds, 3D HUD icons. Photography and compositing.

Hoplite Research 10/02 - 2/03 - Art Director. Oakland, CA
3D modeling and texture mapping characters, scheduling, & direction.

Blue Shift 5/01 - 9/02 - Lead Artist. Palo Alto, CA
3D modeling, texture mapping, and character set up, environments and FX. Concept art, animation, project management, direction and supervision.

The SoftAd Group 10/89 - 2/90 - Computer Graphic Artist. Sausalito, CA
Computer graphics, animation, UI, and storyboards for advertising and multimedia presentations.

Epyx 4/88 - 10/89 Computer Graphic Artist. Redwood City, CA
2D/3D computer graphics, animation, modeling, and user interfaces.

Spectrum Holobyte 5/87 - 4/88 - Computer Graphic Artist. Alameda, CA
Computer graphics, animation, user interfaces, package design & illustration.

Krames Communications 6/85 - 4/87 - Illustrator/Layout Artist. Daly City, CA
Illustration, layout, comps, storyboards, airbrush, for print production.



For list of GAME CREDITS and my specific role on each click here.