GAMES CREDIT LIST


RED HILL STUDIOS/LAUER LEARNING
Bio Investigators/PCCD, Mac - UI design and concept art.
FreedomFighters56/PCCD, Mac- Illustrated story, created enivironments, and game obects.


ELECTRONIC ARTS


Sims2/XBOX/PS2/GAMECUBE-Modeled, texture mapped, & animated misc objects.

James Bond TWINE/PS2 - Modeled & texture mapped various objects with Photoshop & 3dStudio Max. Used Maya to animate, edit motion capture & texture map characters. Created graphics for Front End and User Interface as well as textures for objects & characters. Edited shaders & scripts. Supervised User Interface aritsts and programmers. Managed and reviewed lip sync deliveries by outside contractors

Road Rash Jail Break/PSX - Modeled & texture mapped buildings, objects, & terrain using 3Dstudio Max, & Photoshop. Animated & composited cinematic sequences with Alias & composer.

Future Cop/PSX - Used SoftImage and Photoshop to model and texture map level for the PSX.

Soviet & Nuclear Strike/ PSX/ Sega Saturn/ PCCD - Used Wavefront3design, Alias, Composer, & Photoshop to create cinematic animation, 3d landscapes, & in-game models. Photographed source art for textures and created examples to establish look. Defined task lists & provided reference to game designers. Created title page, rendered maps & models for interface, posters, box cover.

Hot Pursuit/PSX - Modeled & texture mapped polygonal buildings in Alias. Sketched and painted conceptual art. Documented art creation methods, technical pathways, & naming conventions.

PGA Tour Golf/PCCD/PSX - Designed and executed title animation & in-game interface icons.

Hoover Traxx/Coin-Op - Developed characters and illustrated portraits.

Cage Ball/Coin-Op - Developed characters, modeled & texture mapped 3d Court in SoftImage.

Shaq Attaq/Coin-Op - Modeled and texture mapped 3d basketball court in Alias.

PeterPan/3D0 - Supervised art team, development tools, and processes. Reviewed and revised animation.

Video Jam/IBM – Designed & animated characters, UI graphics & backgrounds. Directed outside artists. Established look with examples, reviewed and critiqued deliveries. Met and evaluated outside developers to appraise producers of risks, feasability, and technical requirements.

EA*KIDS Art Center/Mac - Defined tasks, made estimates, managed outside artists, and coordinated with producers to execute game in timely, cost effective manner.

EA*KIDS Theater/PC - Designed & executed simple interface for kids to launch/install games which established a standard for all EA*KIDS games and defined the brand.

Road Rash1&2/Sega - Supervised art team, estimated task list, created biker animation, backgrounds, interface graphics & portraits. Designed & created cinematic conclusion animation.

Mutant League Football/Sega - Designed and executed player animations, translated technical direction and defined tasks for art team, animated intro and illustrated fields.

Madden Football/Sega/Coin-Op - Animated 2d football players, created interface graphics.

Lakers vs Celtics/Sega - Created character animation and broadcast graphics look for user interface. Animation reused in Bulls/Blazers, Bulls/Lakers, and Team USA.



TOTALLY GAMES

Secret Weapons Over Normandy/Xbox/PS2/PCCD - Modeled & rendered 3D HUD dials. Shot photos & composited backgrounds for User Interface. Used inhouse tools for lay out.


HOPLITE RESEARCH

Dead Zone - Pitched game prototype to publishers & coordinated photo shoots. Estimated schedule & organized assets. Supervised & directed artists. Modeled & texture mapped character.


BLUE SHIFT

Toxic Grind/Xbox -Modeled & texture mapped, characters & environments using Maya. Sketched concepts. Created & animated SFX. Supervised artists, schedules & reviews.
World Series Baseball/Xbox/GCA/PS2-Textured & modeled heads. Edited motion capture.


EPYX


Blue Lightning/Atari Lynx - Designed & executed all graphics & animation for the first game to be bundled with the hand held Lynx. Worked directly with the engineers to create a game that showcased the capabilities of the hardware. Modeled & animated a plane & tank in Swivel 3D.
Electro Cop & California Games /Atari Lynx - 3D textures and animation.
Summer Games/IBM/Apple/C-64 - Backgrounds & animation for archery event.
California Games 2/IBM - Backgrounds and animation for skateboarding event.
Omnicron Conspiracy/IBM - Backgrounds and animation for graphic adventure.


SPECTRUM HOLOBYTE

Falcon AT/IBM - Created interface graphics and game backgrounds.
Tetris/Mac - Illustrated backgrounds in 256 colors.
Ace of Aces/IBM - Created backgrounds and animation. PT 109/Mac - Created backgrounds and animation.