GAMES CREDIT LIST
RED HILL STUDIOS/LAUER LEARNING
Bio Investigators/PCCD, Mac - UI design and concept art.
FreedomFighters56/PCCD, Mac- Illustrated story, created enivironments,
and game obects.
ELECTRONIC ARTS
Sims2/XBOX/PS2/GAMECUBE-Modeled, texture mapped, & animated misc
objects.
James Bond TWINE/PS2 - Modeled & texture mapped various objects
with Photoshop & 3dStudio Max. Used Maya to animate, edit motion capture
& texture map characters. Created graphics for Front End and User Interface
as well as textures for objects & characters. Edited shaders & scripts.
Supervised User Interface aritsts and programmers. Managed and reviewed lip
sync deliveries by outside contractors
Road Rash Jail Break/PSX - Modeled & texture mapped buildings,
objects, & terrain using 3Dstudio Max, & Photoshop. Animated &
composited cinematic sequences with Alias & composer.
Future Cop/PSX - Used SoftImage and Photoshop to model and texture
map level for the PSX.
Soviet & Nuclear Strike/ PSX/ Sega Saturn/ PCCD - Used Wavefront3design,
Alias, Composer, & Photoshop to create cinematic animation, 3d landscapes,
& in-game models. Photographed source art for textures and created examples
to establish look. Defined task lists & provided reference to game designers.
Created title page, rendered maps & models for interface, posters, box
cover.
Hot Pursuit/PSX - Modeled & texture mapped polygonal buildings
in Alias. Sketched and painted conceptual art. Documented art creation methods,
technical pathways, & naming conventions.
PGA Tour Golf/PCCD/PSX - Designed and executed title animation &
in-game interface icons.
Hoover Traxx/Coin-Op - Developed characters and illustrated portraits.
Cage Ball/Coin-Op - Developed characters, modeled & texture mapped
3d Court in SoftImage.
Shaq Attaq/Coin-Op - Modeled and texture mapped 3d basketball court
in Alias.
PeterPan/3D0 - Supervised art team, development tools, and processes.
Reviewed and revised animation.
Video Jam/IBM Designed & animated characters, UI graphics
& backgrounds. Directed outside artists. Established look with examples,
reviewed and critiqued deliveries. Met and evaluated outside developers to
appraise producers of risks, feasability, and technical requirements.
EA*KIDS Art Center/Mac - Defined tasks, made estimates, managed outside
artists, and coordinated with producers to execute game in timely, cost effective
manner.
EA*KIDS Theater/PC - Designed & executed simple interface for kids
to launch/install games which established a standard for all EA*KIDS games
and defined the brand.
Road Rash1&2/Sega -
Supervised art team, estimated task list, created biker animation, backgrounds,
interface graphics & portraits. Designed & created cinematic conclusion
animation.
Mutant League Football/Sega - Designed and executed player animations,
translated technical direction and defined tasks for art team, animated intro
and illustrated fields.
Madden Football/Sega/Coin-Op - Animated 2d football players, created
interface graphics.
Lakers vs Celtics/Sega - Created character animation and broadcast
graphics look for user interface. Animation reused in Bulls/Blazers,
Bulls/Lakers, and Team USA.
TOTALLY GAMES
Secret Weapons Over Normandy/Xbox/PS2/PCCD - Modeled & rendered
3D HUD dials. Shot photos & composited backgrounds for User Interface.
Used inhouse tools for lay out.
HOPLITE RESEARCH
Dead Zone - Pitched game prototype to publishers & coordinated
photo shoots. Estimated schedule & organized assets. Supervised &
directed artists. Modeled & texture mapped character.
BLUE SHIFT
Toxic Grind/Xbox -Modeled & texture mapped, characters & environments
using Maya. Sketched concepts. Created & animated SFX. Supervised artists,
schedules & reviews.
World Series Baseball/Xbox/GCA/PS2-Textured & modeled heads. Edited
motion capture.
EPYX
Blue Lightning/Atari Lynx - Designed & executed all graphics &
animation for the first game to be bundled with the hand held Lynx. Worked
directly with the engineers to create a game that showcased the capabilities
of the hardware. Modeled & animated a plane & tank in Swivel 3D.
Electro Cop & California Games /Atari Lynx - 3D textures
and animation.
Summer Games/IBM/Apple/C-64 - Backgrounds & animation for archery
event.
California Games 2/IBM - Backgrounds and animation for skateboarding
event.
Omnicron Conspiracy/IBM - Backgrounds and animation for graphic adventure.
SPECTRUM HOLOBYTE
Falcon AT/IBM - Created interface graphics and game backgrounds.
Tetris/Mac - Illustrated backgrounds in 256 colors.
Ace of Aces/IBM - Created backgrounds and animation. PT 109/Mac - Created
backgrounds and animation.